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Lastupdate: 2000/06/13

Game Information

SALAMANDER
(C) KONAMI 1986, 1991
Release: 1991/12/06
Platform: PC Engine HE System
Storage: HuCard
Play Select: 1-2 Players (simultaneously)
Continue: 3
Game Code: HM91002
Barcode: 4 988602 585049
Price: 6,000 Yen

Power Units: Speed Up, Missile, Multiple, Laser, Ripple Laser, Shield
Maximum level of Speed Up: 5
Maximum level of Missile: 2
Maximum level of Multiple: 4
Maximum level of Laser: 1
Maximum level of Ripple Laser: 1
Maximum level of Shield: 1

Total number of stage: 6
Bonus: At 50000 And Then Every 100000
HI: 100000

Game Ranking

Game Play:
Difficulty:
Background Music:
Sound Effect:
Stage:
Voice:

Stage

Stage 1: Bionic Germ (side)
Stage 2: Meteorite Space (up)
Stage 3: Burning Chaos (side)
Stage 4: Volcano (up)
Stage 5: Asteroid Hell (side)
Stage 6: Fortress Zone (up)

Staff

Programmer: K.HASHIMOTO, T.TOKUDA, T.KOU
Graphic Designer: R.SHOGAKI, T.MIYOSHI, H.MORII, H.SUENAGA
Sound Designer: H.MURAOKA
Producer: A.NAGATA
Special Thanks To: M.FUKUNAGA and AC SALAMANDER TEAM
Presented By: KONAMI

Note

This is the most Arcade like (before the SS/PS version) and most advanced home version of SALAMANDER. The stages are the same and the whole feeling is very close to the original AC one. One thing different is that a ship will not appear immediately after crashed in 1 Player mode, like the situation in GRADIUS.

The difficulty of this game is pretty hard because the game level increased a lot in every loop (everytime you finished it once). At least, the game level will be increased in the first 4 loops from my experience in the Expert difficulty by 1 credit.

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