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Lastupdate: 2000/06/13

Game Information

GRADIUS
(C) KONAMI 1986
Release: 1986/04/25
Platform: Nintendo Family Computer
Storage: ROM Cartridge
Volume: 1 MB
Play Select: 1-2 Players
Continue: No
Game Code: RC810
Barcode: T4988602 50578 8
Price: 4,900 Yen

Powerup Gauge: Speed Up | Missile | Double | Laser | Option | ?
Maximum level of Speed Up: unlimited
Maximum level of Missile: 1
Maximum level of Double: 1
Maximum level of Laser: 1
Maximum level of Option: 2
Maximum level of Shield: 1

Total number of stage: 7
Bonus: At Every 0100000 PTS
HI: 0050000

Game Ranking

Game Play:
Difficulty:
Background Music:
Sound Effect:
Stage:

Screen Shot

TITLE SCREEN STAGE 1 STAGE 2 STAGE 3
STAGE 4 STAGE 5 STAGE 6 STAGE 7

Stage

Stage 1: Volcano
Stage 2: Stone Henge
Stage 3: Moai
Stage 4: Invert Volcano
Stage 5: Tentacle
Stage 6: Cell
Stage 7: Base

Note

Like most people, this is the first Gradius game I get contact to. This game already showed very different style in compare with other SHT in the same period. I were not a hugh Gradius fan yet by the time I first played this game, but I can feel the very strong personality of Gradius which my impression is very strong. (^^;)

I replayed it in recent years and aim for the ultimate score of the game. I finally achieved this purpose in the 16th loop 3rd stage, and I find that the ultimate score is 9999990. I also discovered that the ending words are different each time appear in the ending theme. The first one appear is "KANGEKI!". For those of you who would like to know the rest, I left the chance of enjoying the game to you. Don't be afraid that the ending word will be different forever. The last one is "IUKOTONAINE!" and it will appear within the first 10 loops. So when you saw the word, this mean you can stop the game... .

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